Koya Chehlarova 1), Toni Chehlarova 2)
1) University of Library Studies and Information Technologies, Sofia (Bulgaria)
2) Institute of Mathematics and Informatics, BAS, Sofia (Bulgaria)
https://doi.org/10.53656/math2025-5-5-ptg
Abstract. A variant for interactive presentation of content with the inclusion of augmented reality using dynamic software GeoGebra is described. A concretization is made with the Pythagorean Tree fractal. The goal is to support the understanding and memorization of the relevant content by providing conditions for research and experience, as well as for gaining experience in using augmented reality as a technology and motivating teachers to implement it in school. Models are described with which the growth of the fractal is observed through animation, as well as changes depending on several parameters. Basic ideas for creating the relevant compositions with dynamic software GeoGebra are described. The goal is to facilitate the use of this resource when working in STEAM centers. An expert assessment of the proposed resources and methodology is presented, as well as the results of a pilot study. Possibilities for continuing research on the topic are discussed both in terms of interpretations related to the fractal (for example, using different angles in the steps, different coloring options, using figures other than regular polygons, etc.), and in terms of software products for creation and technological tools for impact (for example, virtual reality, mapping, etc.). The possibility of using such resources in science museums is also emphasized, which will improve the implementation of their educational function.
Keywords: interactivity, augmented reality, fractal, Pythagorean Tree, STEAM, GeoGebra

